Liveblogging “Gone Home”


This game has very intuitive control systems. I used WASD to move and right-click to pick up and inspect any object, and it was easy for me to get started. The first thing I noticed was the overall vibe of the surroundings. It was a stormy night and there is nobody at home to welcome the returning protagonist. The first thing I did was to turn on all the desk lamps and lights to make the surroundings easier to explore.


I noticed the music was not horrifying. Instead it gives off a warm yet sad vibe with strings instruments. From this I can conclude that this will not be a horror game but instead a mystery game about the protagonist’s family, likely her sibling, who left a note on the front porch about trying not to find her.

Image of Gameplay from “Gone Home”


I found Sam’s backpack and her voice journal started playing as she wrote to the protagonist, her older sister about her first day in school and being identified as “the psycho house girl”. It certainly seemed like she did not enjoy her new high school experience.


I went into the protagonist’s father’s study as well as his library. It seems as if he is mostly concerned in three things: his work, the assassination of JFK, and, his daughter Sam. There were many journals and books in his rooms that showed his obsession about JFK. Above his work desk, there was a note saying, “check up with Sam” as well as a book on the library shelves about “Understanding Teenagers”.

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